For Players Archives
How to be a Great Player
Posted by Ryan Chaddock
I’ve done a fair amount of GMing with Numenera over the last few months and here are few pieces of advice I have for players looking to be the best they can be. I’m going to focus here on advice that particularly applies to Numenera players. Obviously, the more general advice of being a nice […]
Nano Fairies
Posted by Ryan Chaddock
Long ago there was a world full of magic. An elder race ruled this world of beauty and comfort through esoteric magics and invisible servants. But the comforts and ease of existence made the rulers of this world bored, and so they built themselves adversity by turning some of the servants in the air into […]
Negative Descriptors
Posted by Ryan Chaddock
So, I’ve really been interested with and inspired by the fact that people seemed to really like the Jinxed Descriptor I came up with a while back. Last time I checked it was the highest rated one on this site. This is fascinating to me because by choosing an ostensibly negative Descriptor it might seem […]
Playable Murden
Posted by Ryan Chaddock
During the Numenera playtest last year the first little adventure I received included a single enemy monster: The Murden. My players went up against these guys quite a few times after that and I came to really fall in love with them as monsters. I love their mild psychic abilities, their misunderstood nature, and their […]
Master of None – Giving Jacks Their Own Identity
Posted by Andrew Montgomery
Jacks can be kind of a mixed bag. Glaives and Nanos both have their own strong identity, with a focus on combat and esoteries respectively. Jacks have very few abilities of their own, mostly gaining ones that Glaive and Nanos of the same tier already had from previous tiers. Jacks are intrepid explorers and adventurers. […]