For Gamemasters Archives
Quick & Dirty Adversaries
Posted by Ryan Chaddock
It’s easy to get writer’s block when making monsters for Numenera. It’s hard to really keep it weird when there’s pressure to keep it weird. Sometimes you need a little help. Here’s my system for coming up with on-the-fly or randomly strange creatures and people. Step 1: Inspiration The best source of inspiration is good […]
Star Wars Numenera
Posted by Ryan Chaddock
I’m a big fan of Star Wars. I’ve made adaptations for Star Wars in almost every game system I’ve used. I’ve played every licensed Star Wars roleplaying game that’s come out. To this day I play the MMORPG for Star Wars the Old Republic, having played and met the developers for the previous MMO, and […]
FATE-like XP Mechanics in Numenera
Posted by Andrew Montgomery
FATE is a wonderful system. It just gels perfectly with the way I think and the kind of shared control over a game I like to extend to my players. One of the things I love about Numenera is how in some ways it is very similar to FATE. My Numenera players tend to be […]
Numenera Networking
Posted by Ryan Chaddock
If you’re looking to get plugged into the various online communities and sources for Numenera content, here’re a few pointers. This is not an exhaustive list, but it gets at the bulk of the places worth visiting. Websites www.ninthworldapocrypha.com You are here. Blog-like content, as well as hosted files and a growing database of player-created […]
Thoughts on Noble Pursuits
Posted by Michael Fienen
Noble Pursuits is the first adventure session in Numenera’s first expansive adventure setting, The Devil’s Spine. Having just completed the adventure with our group, I wanted to offer some thoughts and insights for others who are about to run the adventure. This is by no means intended to be an exhaustive, in depth review of […]