For Gamemasters Archives


Kingdoms of the Steadfast

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The following is an overview of the nine kingdoms of the Steadfast.  I find it difficult, still learning the geography of Numenera, to flip back and forth in the book to figure out what nation is where and what’s going on there.  This can be especially troublesome when meeting to decide where a new game […]

Descriptor Creation Walkthrough

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This site hosts quite a few fan-made Descriptors for Numenera at this point, but there’s no reason we should stop.   There are plenty of good adjectives out there, ready to be converted into whatever you need to make your character heroic and a bit more detailed. The Optional Rules chapter of the core book includes […]

Hard Choices: Running Multiple Campaigns in Parallel

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One of the themes I always enjoy in roleplaying games is one of moral ambiguity, the areas of grey and the requirement to make hard choices (or the struggle to avoid having to make them). On the other hand, focusing too hard on the players can lead to one of the things I tend to […]

Nano Fairies

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Long ago there was a world full of magic. An elder race ruled this world of beauty and comfort through esoteric magics and invisible servants.  But the comforts and ease of existence made the rulers of this world bored, and so they built themselves adversity by turning some of the servants in the air into […]

Playable Murden

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During the Numenera playtest last year the first little adventure I received included a single enemy monster:  The Murden. My players went up against these guys quite a few times after that and I came to really fall in love with them as monsters.  I love their mild psychic abilities, their misunderstood nature, and their […]