Masters Vapor

Published June 2, 2015 by

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Through genetic or some unknown powers you thrive with the essence of smoke, vapor, and perception changing chemicals. Everywhere you walk unsuspecting people tell you some of their deepest darkest secrets and thoughts. People seem to always be on guard or slightly frightened that they will see things suddenly  appear from thin air or whispers flow from their mouth. However those that become close to you feel a deeper sense of trust and grow more at ease with your powers.


GM Intrusion: Tampering with memories and perceptions can backfire when executed poorly.


Pick one other PC, That PC has known you a long time and has a deep connection with you. That PC is not effected by any of you vapor abilities.

Additional Equipment:

You have a small cylindrical oddity that when inhaled gives a +1 to recovery rolls for 1 hour. Can only be used once a day.

Minor Effect Suggestions:
After a successful attack you blind the target for 1 round with a billow of smoke. During which time the difficulty of all tasks it performs is modified by one step to its detriment.
Major Effect Suggestions:
Your vapor abilities overwhelm your enemies causing them to lose touch with reality and lose control of their body rendering them useless for one round.
Tier 1:

Truth vapor: You naturally secrete vapor from your skin pores at all times. When any PCS or NPCs come in contact within an immediate distance for the first time (or after a long time away) they immediately and verbally divulge any personal information if failing a Difficulty level 4 intellect roll (The information is personal and would normally not be said to strangers and is up to GM discretion). The vapor is impossible to detect unless in an enclosed non-ventilated area for a prolonged time. Enabler.

Tier 2:

Genetic lungs: You are physically immune to any type of smoke, vapor, or airborne chemicals. Enabler.

Tier 3:

Smoke Ritual: (4 Intellect points): You and up to 4 other willing people undergo a smoke ritual that connects everyone’s minds telepathically. The ritual takes ten minutes to complete and for one hour all of those who participated have a two way telepathic communication with each other if willing and able to do so up to 1 mile away. Action.

Tier 4:

Chemical Evolution: Your body has changed and improved from the chemical occurrences in your body. Add +4 to your speed pool and you are trained in sensing and identifying  any type of smoke, vapor, or airborne chemicals. Enabler.

Tier 5:

Hallucinogenic Vapor (4+ Intellect points): You emit a cloud of vapor in all directions, up to short range.The cloud does 3 points of intellect damage ignoring armor, effecting up to three targets. All hit by the attack suffer delusions and are unable to move for one round.If you apply effort to increase the damage rather than to decrease the difficulty, you deal 2 additional points of damage per level of Effort (instead of 3 points); however, targets in the area take 1 point of damage even if you fail the attack roll. Action.

Tier 6:

Mind Alter (8 Intellect points): You breathe mind altering vapor from your mouth and can create up to one false memory on an intelligent being. The target has to be subdued, or unconscious to attempt. The victim will not know their mind was tampered with and the next time they are effected by your truth vapor will tell this memory or a real one (it is up too the player which one they say). You can only create one false memory per victim, but can use it on multiple victims.

One thought on “Masters Vapor

  1. Liam 'Goaty' Green says:

    We get it, you vape…

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