Kreel

Published October 30, 2013 by


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Description

A kreel is a writhing mass, the size of a human head, of yellow-orange tentacles with purple tips. This mass envelops a minuscule body with a toothed orifice that serves as mouth. They slightly shift coloration from deep red to bright yellow, perhaps a form of communication with other kreel. They move silently, gliding through the air in short bursts.

Kreel are rarely seen in nature. Scholars debate their exact nature but it is commonly agreed they are an animal- plant hybrid with a diet of small animals, complemented by some sort of photosynthetic process.

Details

Level:
2 (6)
Motive:
Breeding and protect territory
Environment:
Deep underground caves and the giant mushroom forests of Orrimare and Drej
Health:
6
Damage:
2
Movement:
Short
Modifications:

Moves silently as level 5.

Combat:

Mostly found in colonies, kreel flee if alone unless cornered. They attack the exposed skin of the opponent, trying to wrap their tentacles around an arm, leg or even head. Then, the creatures releases a small, stinging poison, while biting with its mouth.

Interaction:

With an animal level of intelligence and no means of communication, a kreel is very difficult to interact with. They are aggressive and territorial. More often than not, they attack whomever comes into contact with them. Even someone capable of handling animals will find it next to impossible to interact with one.

Use:

The PCs wander into a colony of kreel while exploring. Someone hires the PCs to capture a kreel alive to breed as a pet or curiosity for some bored noble. The acid in their tentacles can be extracted and processed into a poison with alchemy (inflicts 1 additional point of damage).

Loot:

None, although kreel flesh is a delicacy in The Steadfast and can earn the PCs good shin. The occasional dead body of those unfortunate to stumble into a kreel colony containing 1 or 2 cyphers.

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