For Gamemasters Archives
The Solo Game
Posted by Ryan Chaddock
Numenera is a game that, for me, screams out solo game. One player, one GM. Here’s why, who, where, and how. WHY Numenera is a game lost in time. It’s set in both the future and the past. A person in that world could easily feel alone. They could trek out into the strange world […]
Far Twins
Posted by Andrew Montgomery
In Monte Cook Games’ glimmer “The Vortex” the players come across a strange phenomenon where one of the NPCs happens to look nearly identical to one of the player characters. What if this is more than just a coincidence? Not Just a Coincidence Far twins are like normal twins, two people who look identical. What […]
Advice on Player Motivations
Posted by Michael Fienen
One of the most common problems when dealing with players in a game – any game, really – is that of motivating them and keeping them on-mission. Numenera has tried to evolve for this problem by linking the awarding of XP to the exploration and problem solving components of an adventure. While dealing with one […]
Creating Foes, Part II: People
Posted by Ryan Chaddock
This is the second part in a two part series on writing adversaries in Numenera. Today’s advice is focused on humanoid or otherwise intelligent foes, and that changes everything. Fighting it Out STATS In my previous article I talked a lot about combat stats and how to construct a creature worth fighting. Much of those […]
Thoughts on Numenera Licensing
Posted by Michael Fienen
I’ll admit it, I was a little bit surprised by the amount of negativity I heard surrounding the Numenera Limited License after it was recently posted, especially after there was so much positive said about the Fan Use Policy. After thinking on it last night, I decided I should speak up and share some thoughts […]