For Gamemasters Archives
Extreme Danger
Posted by Ryan Chaddock
Explorers of the Ninth World put themselves in danger constantly. Sometimes this danger takes the form of hostile cyborgs or animated rock formations. Sometimes it’s the raw elements. But for those whose idea of treasure is a one-time use shield generator, jury rigged from the parts of a nuclear reactor one has to ask: what […]
Sometimes Glaives Need Love
Posted by Ryan Chaddock
I’ve talked at length with my players and other friends about the Glaive type. It’s a great type and fills an important, beloved role in our games. But Glaives sometimes have a hard time at the table in my games and I’d like to talk about that. It’s possible you haven’t run into this. The […]
Malfunctioning Cyphers
Posted by CJ Joestar
Malfunctioning Cyphers have been damaged, or never worked properly to begin with. Usually you can tell they’re malfunctioning, but it requires a separate more difficult identify action to figure out their new function and some objects appear to work normally even with a successful identify action. Below is the list of Malfunctioning effects for the . This list is […]
The Grammater Society
Posted by Nathaniel Woods
The Grammater Society act as the unseen eyes, ears, and hands of the ’s intelligence network in and . Their origins lie several hundred years ago when the Order’s scribes, cryptographers, and messengers unified their efforts to establish a reliable means to transmit encrypted information safely between Aeon Priests as well as their allies. The […]
Rules Overview
Posted by Ryan Chaddock
Joshua Wahl from the Numenera fans Google+ group was asking around recently for a brief overview of the rules of Numenera for new players, so I thought I’d put one together for today’s post. For the sake of brevity this doesn’t include character creation or XP use, which might also be useful to go over […]