For Gamemasters Archives


Strange Potential – Azure Steel

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The special materials described in the Numenera core book may not be as flashy or exciting as the Artefacts and Cyphers scattered throughout the Ninth World, but they do have interesting potential all of their own. This second article explores the uses of Azure Steel, an unearthly superalloy available to the Ninth World centuries before […]

Strange Potential – Floatstone

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The special materials described in the Numenera core book may not be as flashy or exciting as the Artefacts and Cyphers scattered throughout the Ninth World, but they do have interesting potential all of their own. This is the first of a small series of articles to explore what the developing societies of the Steadfast […]

Planning a Game Using Roll20 – Part 2

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This is a continuation of our series covering the use of the Roll20 system to build and run a Numenera campaign online. In today’s video, we’ll look at basic campaign setup and configuration. [youtube https://www.youtube.com/watch?v=t0vM7hHGIW0] Just catching this series? Don’t miss out on Part 1… Did you like this video? Do you want to see […]

Planning a Game Using Roll20 – Part 1

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Today we bring you an overview from Numenera Blaze (aka J. Blaze, aka @EtherSignal) of using the Roll20 system for Numenera game masters. This first part is a basic rundown of the features included in the campaign building system to familiarize folks with the basic setup. For those unfamiliar with it, Roll20 is a virtual […]

Digging up the Future

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While intact vaults, prior world ruins, and deliberately buried machines are the more impressive remains of the prior worlds, there are many other interesting sub-terrain features generated by the rise and fall of civilization over millennia. Between the wastelands of the surface and whatever machinery rumbles away near the mantle, there is a wealth of […]