Description
Destructive and volatile creatures, the Dagathir are (thankfully) rare in the extreme. Sleeping for years at a time, a Dagathir will awaken from its slumber only to defend itself and to eat. When hungry, a Dagathir will fly from its layer and wreak havoc on the surrounding area until its belly is full and its bloodlust is sated. With a thick, scaly hide, razor-sharp teeth, claws and a breath of scorching hot radiation, these beasts are infamous for being nigh on unkillable. They do have a weakness though. Their eyesight is weak (especially in bright sunlight) and it is hard for them to make out details. Also, right in front of their mouth is a blind spot that they cannot see into. 640x519_1781_Duel_2d_sci_fi_knight_fantasy_dragon_soldier_duel_battle_picture_image_digital_art.jpg
Details
- Level:
- 9 (27)
- Motive:
- Hungers for Flesh
- Environment:
- Solitary existence within large caves within mountainous regions.
- Health:
- 40
- Damage:
- 9
- Armor:
- 4
- Movement:
- Short distance when on the ground, but up to long distance when flying.
- Modifications:
Defends at level 7 due to size. Perception at level 4 in bright light and level 0 for what is right infront of its own mouth.
- Combat:
Can breathe out a scorching ray of radiation at short distance. A might defense roll is required, or else 1d6 points of damage will be done in the next round as well in addition to initial damage.
- Interaction:
Cannot speak, but understands simple Truth.
- Use:
The ultimate embodiment of terror, these beasts are the perfect quarry for high level characters.
- Loot:
Scaly hide, dense bones, and indeed some adventuring gear might be found in their bellies, 1d6 cyphers.