Archives
Creating Foci
Posted by Ryan Chaddock
Designing a Focus is a lot harder than writing a Descriptor. There’s a lot more to balance and the Focus, by its very nature, has more impact on the character than a Descriptor does. On the other hand, there are so many Foci and they take so many different tacks that it’s hard to compare […]
What Does This Thing Do?
Posted by Ryan Chaddock
Premise: Numenera PC’s don’t know much about prior world technologies and can’t identify Cyphers. Hilarity ensues (and people probably die). Ok, here’s the idea- let’s strip off all the identifying characteristics from Cyphers and make them really just a shot in the dark. Sure it sounds crazy, but here’s the catch: when you activate a […]
Keeping it Weird
Posted by Ryan Chaddock
Keeping it weird is one of the most important jobs of the Numenera GM. It’s a weird setting, with a lot of potential, and players expect a lot from us in the way of strangeness. Here are a few tips I’ve come up with for doing it, in no particular order. For advice from the […]
Protective to a Fault – Varjellen
Posted by Ryan Chaddock
Tucked away in the optional (what Monte Cook calls the “advanced”) rules chapter are a couple of playable non-human races for player characters, one of which are the reddish-violet Varjellen. Harsh and alien, I find the Varjellen extremely compelling as they just don’t value things in the same ways that humans do. First off, Varjellen […]